ammaarreshi/Generals-Mac-iOS-iPad
Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS…
★ 1,708Week rank 171 · star gain starts at the next snapshot
From the README
Command & Conquer Generals: Zero Hour — macOS, iOS & iPadOS **Zero Hour running natively on Apple Silicon Macs, iPhone, and iPad** — campaign, skirmish, and Generals Challenge, with touch controls built for RTS (tap-select, drag-box, long-press deselect, two-finger scroll, pinch zoom). No emulation: this is the real 2003 engine compiled for ARM64, rendering DirectX 8 → DXVK → Vulkan → MoltenVK → Metal.
Setup prompt
Paste this into Cursor or Claude Code. It only includes install lines found in the README, and it asks the agent to review the code first.
Set up the GitHub repository ammaarreshi/Generals-Mac-iOS-iPad (Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets included.). Repository: https://github.com/ammaarreshi/Generals-Mac-iOS-iPad Official install commands found in the README: brew install cmake ninja meson pkgconf brew install --cask steamcmd git clone https://github.com/microsoft/vcpkg ~/vcpkg && ~/vcpkg/bootstrap-vcpkg.sh git clone https://github.com/ammaarreshi/Generals-Mac-iOS-iPad.git GeneralsX git submodule update --init references/fbraz3-dxvk # iOS DXVK is built from this + Patches/dxvk-ios.patch Clone the repository and follow those steps. Do not invent package names or extra install commands. Review the code before running anything.
Buzz by window
Same mentions, three half-lives. This is not a star history. Star gain appears after a second daily snapshot.
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Spotted on
- HN @asronlineJul 4, 2026
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