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ammaarreshi/Generals-Mac-iOS-iPad

Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS…

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From the README

Command & Conquer Generals: Zero Hour — macOS, iOS & iPadOS **Zero Hour running natively on Apple Silicon Macs, iPhone, and iPad** — campaign, skirmish, and Generals Challenge, with touch controls built for RTS (tap-select, drag-box, long-press deselect, two-finger scroll, pinch zoom). No emulation: this is the real 2003 engine compiled for ARM64, rendering DirectX 8 → DXVK → Vulkan → MoltenVK → Metal.

Setup prompt

Paste this into Cursor or Claude Code. It only includes install lines found in the README, and it asks the agent to review the code first.

Set up the GitHub repository ammaarreshi/Generals-Mac-iOS-iPad (Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets included.).
Repository: https://github.com/ammaarreshi/Generals-Mac-iOS-iPad

Official install commands found in the README:
brew install cmake ninja meson pkgconf
brew install --cask steamcmd
git clone https://github.com/microsoft/vcpkg ~/vcpkg && ~/vcpkg/bootstrap-vcpkg.sh
git clone https://github.com/ammaarreshi/Generals-Mac-iOS-iPad.git GeneralsX
git submodule update --init references/fbraz3-dxvk   # iOS DXVK is built from this + Patches/dxvk-ios.patch

Clone the repository and follow those steps. Do not invent package names or extra install commands.
Review the code before running anything.

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